Common relic is always a small boost, but some uncommon and rare are quite situational. Report Save Follow. Next turn, add 3 copies of that card into your hand. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. The same elite can appear multiple times in an act, but cannot be. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Setup Silent Uncommon Skill. This boss relic is really hard to evaluate. Reptomancer fight is there to inform you that you. Taking 6 less damage each time you play one of these cards is excellent. Data accurate as of April 28. The Reptomancer is an elite encounter fought in Act 3. By Sampstra Games and 1 collaborators. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. Turn one damage makes or breaks too many fights. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Donu & Deca: 4, because Donu's attack is bigger. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Bowling Bash is a really underrated card when it comes to those fights as well. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. All Reviews: 3 user reviews. Prenter, Jr. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. 29. 33) Iffy corruption. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Paperback. ) and other relics (Charon's Ashes, Letter Opener, ect. Then, a wild Reptomancer appears. . Defect has more block cards in its card pool, so Defect should take Pandora's Box. Got it, thanks. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Somewhat useless in Act III. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Electrodynamics is 2 energy for aoe scaling damage. In this case, it's checking whether your deck can consistently. Having your good cards early is. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. A18 on ironclad right now, mostly play clad. Glass Knife (The Silent - Attack) Cost: 1 energy. This could happen on turn 3 or later, which can be pretty damaging. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. Reply AshenHearts. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. An empty floor is always a really bad thing, as was the relic option. Fire breathing in play. She can suck a big one. Add 1 (Upgraded) Shiv to your hand for each card discarded. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. 179K Members. Gremlins leave so you skipped #2 & #3. 3 Energy | Ethereal. 6. Browse all gaming. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). ago. ) She slaughtered me. We fused card games and roguelikes together to make the best single player deckbuilder we could. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Monsters. Overclock Defect Uncommon Skill. Reptomancer and Slavers would be two very good exapmles. She doesn't fit in well as a normal Beyond enemy. Or wins against Time Eater, but die to Reptomancer. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Echo form. Upon pick up, choose an Attack card. Every time you play 3 Attacks in a single turn, gain 1 Strength. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Just for any new players reading, the boot is a bit of a meme for being worthless. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. My character was half HP and I didn't have enough block to counter this. Battle Hymn Watcher Uncommon Power. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. 50 damage per turn may. You can do a lot with 3 cards and 6 energy on Watcher. 12 (16) AoE is FAT on Watcher. Battle Hymn Watcher Uncommon Power. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. One of my favorite relics, it's really strong against monsters that don't hit hard. 95 12 Used from $2. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Mods on the table. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Provides significant benefit almost regardless of deck/build. Probably my fault for not rolling the dice correctly on the first two turns. . The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Reply. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. 1 Energy | (Innate. One of the Reptomancer’s attacks also has a weakening. Let gremlin #1 hurt you to proc puzzle. This relic, I think, is a lot stronger than people sometimes give it credit for. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. Data accurate as of December 07, 2022. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Relic tips. I googled it and saw a Steam thread which said you should focus the daggers. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. I have no clue. Maybe a rival to the Crow. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Anyway, quantity of relics has a quality all of its own. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. 2020 Regeneron STS Scholars. At the start of your turn, draw 1 additional card. Imagine [[Noxious Fumes]] against the Collector. Pattern: 20% chance of. This event used to be really annoying by design. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. Natasha Fooman. Next Discussion: Shockwave. Ritual dagger benefits from no such downsides. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. A well stacked Genetic Algorithm is a great solution to this problem. Same with the Act 4 elites. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. A Thousand Cuts Silent Rare Power. So I killed all the daggers fast, but he kept summoning more. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Kunai Uncommon Relic . Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. キャンディーアップル Aug 4, 2019 @ 8:51am. 112k members in the slaythespire community. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). At the start of combat, each enemy gains 1 Strength. Thousand Cuts is really situational. As a result, experienced STS players may find the adjustment difficult. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. Things used in this project . Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Pretty top-shelf but worth every penny. Definitely not balanced. Option 1: Leave, gain nothing. Pierre-Gilles de Gennes introduced (and named). Why do you have an empty space when burning blood should be? 7. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. At the start of each combat, this card will be in your hand. I guess it's a rare occurrence for any mob that can summon minions. This overall, is probably in the player's favour in. I don't think I've ever actually been able to use Omega effectively. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. was a California State. On A17+ the reptomancer now summons 2 daggers at a. Nope, 2x Orb Walker was replaced by Reptomancer. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. Repto finna get a lay or two and ain't about drama. Upgrade 1 Random card. Let gremlin #1 hurt you to proc puzzle. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I would even take All Out Attack and upgrade it just to tackle Reptomancer (or more probably, against Gremlin Leader and Tri Slavers in Act 2). On the other hand powers are generally more impactful than either of those. Ancestor_Anonymous • 22 days ago. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Gain 50 Gold. Please nerf that. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Barrogh • 4 yr. < > Showing 1-15 of 15 comments . Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. , there's less reason to care about finding creative solutions to these fights, and 2. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Reptomancer, triple jaw worms, black slimes, etc. Deva Form Watcher Rare Power. This event used to be really annoying by design. spirescan-bot. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. 1. • 4 yr. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Attacks: Attacks upgrade at A2+. ). Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Share. About this Guide. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Share. Time Eater: 5, just to allow for setup. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. At the start of your turn, gain Energy and increase this gain by 1. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. nemesis and reptomancer are some examples that come to mind. The Reptomancer. e. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Nice defense with a little draw. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. On the other hand powers are generally more impactful than either of those. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. The Reptomancer is an elite encounter fought in Act 3. 1 (0) Energy | Place a card in your hand on top of your draw pile. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Hunkfish • 1 hr. On A17+ the reptomancer now summons 2 daggers at a. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Baldur's Gate 3. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. A carnage that doesn't exhaust. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. 32) Practically does nothing. The same elite can appear multiple. Reply andagoat Eternal One + Ascended • Additional comment actions. Robert M. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Losing a run will NOT reset any progress or decrease your Ascension number. Reptomancer is way harder imo. I think she was buffed upon being promoted to an Elite, though. However, considering that this has the potential to copy the boss relic that one. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. ) She slaughtered me. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your. Daily Discussion/Debate #104: Lagavulin. Darklings would be very generous lovers as they only have a 1 turn refractory period. Option 3: Get a random relic, 75% chance of a curse. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. MrWorthy. Share. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Easily and uncontestably the best mech in the game is the Rocket mech. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. ) Philosopher's Stone is a Boss Relic. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Multiple enemies is so common that this is a pretty ok pick imo. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Effects like that are even notorious for being bad. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. I googled it and saw a Steam thread which said you should focus the daggers. Good relic. Consider 3 if your deck is good at killing the knives. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Except not, it's insanely boring. 4) Cleric: Gives you more and more health which gives you more and more health, the. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. Reptomancer dealing 89 damage on its 2nd turn. Please nerf that. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Lagavulin is the most annoying in act 1. ago. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. I'm preeeetty sure those are the right. Oct 15, 2018 @ 5:06am i think the same, either she is ez mode you do. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. ago. )Silent, of course, also likes her debuffs. You have enough focus/orb slot scaling already, you want to not die to repimancer. Bash: Deal 11/13 damage. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Team Housekeepers' ford reptomancer. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. But decks' needs are not that consistent. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Still, hard to pass up free damage. Now reptomancer on the other hand, is scary AF. (Whenever you draw a Status card, draw 2 cards. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Preserved Insect is a great common relic. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. 07 1 Collectible from $8. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Dude I specifically avoid Elites in Act III almost entirely because of her. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Evolve Ironclad Uncommon Power. ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. Card draw is key to the Silent, this relic works really well on her. So probably towards the end of Act 1 your deck is getting too slow. If you're taking out the daggers, her damage output is less dangerous than the other two elites. So the best Custom Squad consists of all Ranged mechs or at least 2. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Juggernaut should be treated as a low-tier. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. While the two games share many mechanics, they feel very different to play and require different approaches. 64. Then, a wild Reptomancer appears. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Business, Economics, and Finance. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Why do you have an empty space when burning blood should be? 7. Immolate would be the best aoe, but something like conclude+ would work well too. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. His turns are pretty much all the same as far as chances are concerned. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Losing a run will NOT reset any progress or decrease your Ascension. There's your answer. Now reptomancer on the other hand, is scary AF. Yay, fun. Gremlin Leader is an Elite encounter found only in Act 2. Matryoshka, Stone Calendar, Smiling Mask. $12. Immolate would be the best aoe, but something like conclude+ would work well too. Something must have really gone wrong if you can't even kill the daggers in 12 cards. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I spend act 1 looking for AoE for act 2 and reptomancer. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Reptomancer is way harder imo. aranaya • 8 mo. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. . By Sampstra Games and 1 collaborators. Hot damn if this relic isn't just amazing. Also Streamline is a priority upgrade, oddly. soccercobra50.